Rathas, Armored and Battle Elephant lines attack 20% fasterĬastle production and research speed increased by +25% for the entire teamĬamel Rider line regenerates 15 HP per minute Increases Armored Elephant line attack against buildings by 20% Increases creation speed by +33% (except the Armored Elephant line) Increases armor of Rathas by +1/+2, and attack vs Spearmen by +2Ĭonverted units die instead of changing color Increases armor of cavalry units (except Rathas) by +1/+2 Increases armor of cavalry units (except Rathas) by +1/+1 This list does not contain unit upgrades. Marked with yellow background are unique technologies. Listed below are all technologies that benefit cavalry units. Imperial Centurion (basically an Elite Cataphract) The following cavalry units are only available in the Scenario Editor: Native American civilizations are only counted for the Xolotl Warrior.ĭespite being classified as Cavalry, Melee Rathas benefit like Ranged Rathas ( Mounted Archer units) with respect to line of sight, armor and Spearmen. Since Native American civilizations lack all cavalry entirely, the following list does not count them in the total. Marked with yellow background are unique units. However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 List of cavalry units If given a Stable in the Scenario Editor or if they convert one (not possible for Mayans, who do not have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights. As a replacement, they can train Eagle Warriors at their Barracks. The Native American civilizations cannot build Stables and normally cannot train cavalry units. Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.Ĭamel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. Every player frequently using cavalry is bound to meet them sooner or later. Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. The Ratha is trained and upgraded (except for attack) as a mounted Archer, hence costs wood and gold.Īll cavalry units have either Cavalry armor class or Camel armor class (the latter only for camels).ĭespite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Shrivamsha Riders are available at the Stable onlyĮxcluding the melee Ratha, Scout Cavalry line and Magyar Huszars with Corvinian Army, among which the latter two cost only food, all cavalry units cost food and gold. Konniks can also be trained at the Krepost.Camel Scouts and Imperial Camel Riders are available at the Stable only, because they are upgrades to common units. Tarkans can also be trained at the Stable after Marauders is researched.Unique cavalry units are trained at the Castle with some exceptions: Armored and Siege Elephants benefit from upgrades like regular cavalry, so they are included.Ĭommon cavalry units (except the Armored Elephant line) are trained at the Stable and first become available in the Feudal Age. Other mounted units, such as Cavalry Archers, Ballista Elephants, Flaming Camels, and Missionaries, do not count as cavalry proper because they are not upgraded like cavalry and do not do melee damage. In direct combat, cavalry easily overpower archer, infantry, and siege units. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. They have higher HP than equivalent foot soldiers and usually better speed too. As understood by the game, cavalry units are mounted melee units.
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